﻿//////////////////////////////////////////////////////////////////////////////
//
// Copyright © 1998-2024 Glodon Company Limited.
//
// Licensed under the MIT License
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the “Software”),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED “AS IS”, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
//////////////////////////////////////////////////////////////////////////////
#pragma once

#include "GmStructure.h"
#include "IStructureBeam.h"

namespace gcmp
{
    class IInstance;
    struct StructureBeamInput;
    class IStructureVariableSectionBeam;
    enum class BeamZPositioningType;

    class GM_STRUCTURE_EXPORT IStructureVariableSectionBeam : public IStructureBeam
    {
    public:
        static IStructureVariableSectionBeam* Create(const StructureBeamInput* pInput);

        static IStructureVariableSectionBeam* Get(IInstance* pInstance);
        static const IStructureVariableSectionBeam* Get(const IInstance* pInstance);

    public:
        virtual BeamZPositioningType GetZPositioningType() const = 0;

    };
}
